DELUXE GOLF SCORECARD

INTRODUCTION

Our Deluxe Golf Scorecard contains cells to record more information than can be recorded on a regular golf scorecard.  The extra information that would be recorded can be used to make decisions about what a golfer should do to improve future golf play.

This page introduces our “Deluxe Golf Scorecard” and provides instructions relative to its use.

Said instructions are provided within the following sections.

  • Deluxe Golf Scorecard Picture
  • Before Play Entries
  • Before Golf Play Folding
  • Tee Box Stroke Marks
  • Fairway Area (FWA) Stroke Marks
  • Near Green Stroke Marks
  • Green Stroke Marks
  • Score Marks
  • Sample Stroke Marks
  • After Play Entries
  • Play Improvement Planning
  • Summary

It is important to note that the Deluxe Golf Scorecard is used to record stroke data from the following golf course areas:

  1. Tee Box
  2. Fairway Area
  3. Near Green
  4. Green

First, we present a picture of the Deluxe Golf Scorecard.

A. DELUXE GOLF SCORECARD PICTURE

A picture of the Deluxe Golf Scorecard (DG SCORECARD) is shown below.  It can be printed on an 8-inch by 11-inch sheet of paper. 

Second, we discuss the information to be entered onto the “Deluxe Golf Scorecard” prior to the start of play.

B. BEFORE PLAY ENTRIES

The purple background cell name information should be inputted onto DG scorecard prior to start of play.  These cells include the following.

  • Golfer Initials – enter golfer’s initials
  • Date – enter date of play
  • Tee Time – enter tee time
  • Temp. – enter approximate temperature during play
  • Course Name/Tees – enter course name and tee color from which one will play
  • Par – place a vertical mark thru 3, 4, or 5 to indicate whether hole is par 3, par 4, or par 5
  • CGD – enter center of green yardage for each hole to be played.
  • # PAR 3s – enter number of par 3 holes to be played.
  • # PAR 4s – enter number of par 4 holes to be played.
  • # PAR 5s – enter number of par 5 holes to be played.
  • TEE BOX PLAN STROKES – enter total number of strokes planned from the tee box areas. Ideally this should be one for each hole played.
  • FAIRWAY AREA PLAN STROKES – enter total number of strokes planned from the fairway areas. Ideally this should be zero for par 3 holes, 1 or 2 for par 4 holes, and 2 or 3 for par 5 hole.
  • NEAR GREEN PLAN STROKES – enter total number of strokes planned from the near green areas. Ideally this should be limited to one per hole played.
  • GREEN PLAN STROKES – enter total number of strokes planned from the green. Ideally this should be no more than two per played hole.

Next, we discuss folding DG Scorecard before play.

C. BEFORE GOLF PLAY FOLDING

Before start of play, one will want to fold the Deluxe Golf Scorecard so that its folded perimeter will be small enough to fit onto the center of the golf cart steering wheel as shown below.

If the golfer will be riding on the passenger side of the golf cart, he could bring a small clip board.  Then he would clip the DG Scorecard onto this clip board and pick it up as needed to make entries on the Scorecard.

When “Deluxe Golf Scorecard” is folded in accordance with the 2-step folding instructions as outlined below, stroke data for holes 1 thru 9 can be viewed while stroke data for holes 10 thru 18 will be hidden.  

  1. Fold toward back of DG Scorecard, along the vertical line that creates the right border for “NOTES” cells.

 

  1. Fold towards back of DG Scorecard along horizontal line which creates the bottom border for hole 9 stroke data.

Deluxe Golf Scorecard as folded will show cells for entry of hole 1 thru 9 stroke data and should look like the picture shown below.

After entry of stroke data for hole 1 thru 9, golfers will then flip DG Scorecard to show the cells where stroke data for holes 10 thru 18.  The following picture shows how the DG Scorecard would look after it is flipped.

Next, we discuss making stroke type entry marks onto scorecard during play.

D. TEE BOX STROKE MARKS

A vertical mark (|) that extends from top to bottom of cell and through one of the characters in the cell indicates that the golf ball came to rest on the target using the club indicated by the vertical mark.  For example, a vertical mark through the “D” that extends from top to bottom of cell would indicate that a driver was used from the tee box to drive the golf ball onto the target.

The club indicated by the characters in the “TEE” cells are as follows.

(D=driver; T=three wood; F=five wood; U=utility wood; H=hybrid; 3=3 iron; 4=4 iron; 5=5 iron; 6=6 iron; 7=7 iron; 8= 8 iron; 9=9 iron; W=wedge.)

A vertical mark (|) that extends from top to middle of cell and through one of the characters in the cell indicates that the golf ball did not come to rest on the target using the club indicated by the vertical mark.  For example, a vertical mark through the “D” that extends from top to middle of cell would indicate that a driver was used from the tee box to attempt to drive the golf ball onto the target, but the attempt was not successful.

Character marks such as L, O, U, h will indicate that the ball came to rest within a penalty area.  L stands for lost, O stands for out of bounds, U stands for unplayable, and h stands for hazard.

Any additional tee drive strokes beyond the first stroke would be indicated by marking the character that represents the tee drive club used.  For example, a 9 marked in cell would mean that a 9 Iron was used for the second drive from a given tee box.

One would count the total marks within a “TEE” cell to determine the number of tee strokes used to play a given hole.

E. FAIRWAY AREA STROKE MARKS

The “FAIRWAY AREA STROKE(S)” marks to be used to indicate fairway strokes are the following.

(D=driver; T=three wood; F=five wood; H=hybrid; 3=3 iron; 4=4 iron; 5=5 iron; 6=6 iron; 7=7 iron; 8= 8 iron; 9=9 iron; W=Wedge, R=recovery non-drive.)

(L, O, U, h)

One would count the total marks within “FAIRWAY” cells to determine the number of fairway strokes used to play a given hole.

F. NEAR GREEN STROKE MARKS

The “NEAR GREEN STROKES” mark to be used to indicate near green strokes will be a vertical mark (|) that extends from top to bottom of cell and through one of the following characters: Pi, Flop, S, C, Pu.

One would count the total “NEAR GREEN STROKES” marks to determine the number of near green strokes used to play a given hole.

G. GREEN STROKE MARKS

“GREEN STROKES” mark to be used to indicate number of green strokes used to play a hole will be a vertical mark (|) that extends from top to bottom of cell and through one of the following characters:  1, 2, 3, 4, 5.  A mark through 2 would mean that 2 green strokes were used to play the hole in question.

H. SCORE MARKS

“SCORE” will be sum of strokes from tee box, fairway area, near green area, and green for the hole being played.  Enter this sum as score for hole.

I. SAMPLE STROKE MARKS

The picture below shows sample stroke marks that could be made during the play of a round of golf for a par 3, par 4, and par 5 hole.

The strokes used to play the three holes are discussed using the picture above as follows.

Hole 1 was a 135-yard par 3.  A 6 Iron was used to drive ball within the short game area, and 2 putts were used to cause the ball to come to rest within the cup.

Hole 2 was a 392-yard par 4.  A Three wood drive attempt did not cause ball to come to rest on FWA target (notice that the red mark over the tee does not extend to bottom of cell).  A “h” is marked to show that ball came to rest within a hazard as result of bad tee shot.  The driver tee drive caused ball to come to rest on FWA target.  Then two 7 Iron FWA drive shots caused ball to come to rest within short game area.  A fringe putt from short game area was used to cause ball to come to rest on GREEN. Then two putts were used to hole the ball from the GREEN.

Hole 3 was a 395-yard par 5.  A Driver was used to cause ball to come to rest on FWA target.  Then two 7 Iron FWA drive shots caused ball to come to rest within short game area.  A chip from short game area was then used to cause ball to come to rest on GREEN.  Then two putts were used to cause golf ball to come to rest within hole.

Next, we discuss after play entries.

J. AFTER PLAY ENTRIES

The cells that should be populated with information after play have a gray background cell name and the name of these cells are as follows. 

TEE BOX ACTUAL STROKES – enter total number of strokes planned from the tee box areas.  Ideally this should be one for each hole played.

FAIRWAY AREA ACTUAL STROKES – enter total number of strokes planned from the fairway areas.  Ideally this should be zero for par 3 holes, 1 or 2 par 4 holes, and 2 or 3 for par 5 holes.

NEAR GREEN ACTUAL STROKES – enter total number of strokes planned from the near green areas.  Ideally this should be limited to one per hole played.

GREEN ACTUAL STROKES – enter total number of strokes planned from the green.  Ideally this should be no more than two per hole played.

DELTA 1 – enter difference: (TEE BOX ACTUAL STROKES MINUS TEE PLAN STROKES).

DELTA 2 – enter difference: (FAIRWAY AREA ACTUAL STROKES MINUS FAIRWAY AREA PLAN STROKES).

DELTA 3 – enter difference: (NEAR GREEN ACTUAL STROKES MINUS NEAR GREEN PLAN STROKES).

DELTA 4 – enter difference: (GREEN ACTUAL STROKES MINUS GREEN PLAN STROKES).

PAR 3 AVERAGE – enter average strokes used to play par 3 holes.

PAR 4 AVERAGE – enter average strokes used to play par 4 holes.

PAR 5 AVERAGE – enter average strokes used to play par 5 holes.

K. PLAY IMPROVEMENT PLANNING

The information as produced on a completed “Deluxe Golf Scorecard” should be used to make plans about how to improve future golf play from each one of the four key golf course play areas. 

SUMMARY

The “Deluxe Golf Scorecard” can be used as a golf play planning tool and as a golf play performance measurement tool.  Comparisons of the actual vs plan strokes for play from the following four play areas can be used to plan future practice sessions and play strategy.

  1. Tee Box Areas
  2. Fairway Areas
  3. Near Green Areas
  4. Green